Strategy and Conquest: World at War

Hi, I thought I would seek some feedback on some of the elements of the new games that we have in development.

I will start with Strategy and Conquest: World at War as this is the one I am currently developing and working through the rules on.

All the games we have in the planning stages will have differences, both in terms of game play, rules and options for players. The user interface is likely to be consistent so that you can navigate between games and pretty much figure out straight away how to do stuff.

The basic website interface will stay as it is, subject to tweaks.

As technology evolves and gives us more options, we will aim to integrate those that can benefit game play. Longer term plan is to have games available for access via smartphones/tablets so we move away from having players being dependent upon access to a PC.

We are also planning to add email support to Strategy and Conquest: Dark Ages and all future games. This is currently in the development stage so hopefully won’t be too far away. The in game email system is working well and adding the ability to send/receive game related emails away from the game interface is an enhancement to this.

So, Strategy and Conquest: World at War is a game that will be played across the entire map. There will be provinces as in Strategy and Conquest: Dark Ages but they will of necessity cover a larger area. There will be land, sea and air combat.

There will be a smaller number of starting empires/nations and they will be loosely based on real nations of the time period i.e circa 1905. You are likely to be able to play as England, France, Russia, Ottoman Empire, Germany, South Africa, a couple of Asian nations, United States, a South American nation or two, at least one more African nation and of course that major super power – New Zealand (might have to make this Australasia – will see how the aussies do in the rugby).

Bearing in mind that I ideally want 12 players roughly equally geographically spread, I would be interested in your feedback as to what the starting nations would be. All will start with roughly the same level of resources. I was also thinking of not having nation specific empires i.e just have 12 equidistant starting provinces. I am still open minded on this.

Other new things that will be showcased in this game are:

1. A very cool world map – bit of eye candy really, but it will be zoomable as in Strategy and Conquest: Dark Ages.

2. Tech levels – players will be able to invest in attempting to raise tech levels so that they will be able to recruit more advanced units. Thus you might have a Sopwith Camel unit available at Tech 1 and an F15 unit available at tech 9.

3. Political system – will give a nation a distinct set of benefits and costs.

4. Trade routes  – will be automated but will give an option to grow income through establishing trade routes with allies and/or disrupting them through use of naval/air/submarine power.

5. Weather – will have an impact on combat eg Leopard 2 MBT’s will have an advantage over a Mark IV – note that I am really talking about differences in terms of tech level rather than specific vehicles.

6. Unit types – these will be reasonably generic so you will be able to purchase a Tech 1 Light Tank as opposed to a specific model. The last thing I want to get into is a discussion on the relative merits of, for example, the Spitfire and the ME109F or whatever.

7. Units will be grouped by type so for example, ships/uboats will be in fleets, aircraft in squadrons and infantry, artillery, tanks etc in armies. All will be commanded by a commander and you will be able to recruit an unlimited (subject to having sufficent income) number of commanders.

8. A Fleet, Squadron or Army will have specific orders available to it eg CAP, Escort, Probe, Blitz, SEAD, infiltrate, defend, assault etc and the phase system will facilitate interaction thus you will be able to have a fighter squadron escorting  a bomber squadron on a bombing mission or task a bomber squadron with tactical bombing then follow this up with a blitzkreig from a panzer army etc. I think this will allow a lot of interesting things to happen with combat and make it both more enjoyable and also more challenging.

9. Production – you will be able to build a limited number of production units eg Universities, Power Stations, Mines, Air Base, Dockyard, Barracks etc. The building of these will allow you to recruit units in a province that they have been built in. Additionally, the building of (for example) a power station will reduce the unit purchase cost.

So, that’s a few of the things coming up in Strategy and Conquest: World at War.

I would be interested in general feedback plus anything that you would love to see in a game like this. As its still in development stage its not too late to add new stuff in or tweak current stuff.

Cheers,

GM2

Posted in News and Updates, Strategy and Conquest: World at War | Leave a comment

Games in Development

Strategy and Conquest Games has four additional war games in development, ranging from 12 players to 24 players. There is a fantasy game, a Napoleonic era game, a Greek/Roman era game and a modern game. Launch dates are still uncertain, but it will be at least a few months before the next game is launched.

Strategy & Conquest: Revolution!

Europe c. 1792 AD
15 players
1792 and Europe is aflame with war and revolution. The revolution that turned France upside down is sweeping across Europe. Dynasties and alliances are being torn asunder. Europe is in a state of upheaval. You must lead your nation through these turbulent times. Like Napoleon, you must win great battles and conquer your foes to create a great empire that covers all of Europe.

Strategy & Conquest: World at War

20th Century AD
12 Players
This global conflict brings war to twelve modern empires as they battle it out for world supremacy in the 20th century. Starting with basic aircraft, artillery, tanks and warships, each nation is in a race to conquer territory and also gain the technology to ensure global domination! After all, Biplanes, Maxim guns and Dreadnoughts are no match for Jet Fighters, Satellites, ICBM’s and Aircraft Carriers!

Strategy & Conquest: Kings & Dragons

Fantasy game
24 players
A fantasy world where the elite of human warriors – led by Kings – battle mythical and fantasy warriors – led by Dragons. Elite human warriors include Samurai, Norsemen and Mongols; mythical/fantasy warriors include minotaur, centaurs and zombies. All start on an equal footing in a circular world; all seek to conquer and dominate.

Strategy & Conquest: Ancient Conquest

Mediterranean world c. 303 BC
20 players
The Mediterranean region is in turmoil following the death of Alexander the Great, with his generals fighting for power in the east while Carthage and Rome are on the rise in the west.

Weather, seasons and terrain offer new challenges that players must factor into their strategy and tactics.

 

Posted in News and Updates | Leave a comment

New Game starting – DA-AA010

The free game DA-AA010 with 4-day deadlines has started. Players in the game have been sent an email notifying them of the realm they are playing. If you signed up to the game but have not received an email assigning a realm to you, please let us know.

The first deadline is Friday, 17 February at 6pm PST.

Enjoy the game!

GM

Posted in News and Updates, Strategy & Conquest: DarkAges | Leave a comment

Napoleonic Era – Sharpe

Hi,

Summer TV is pretty dire down here in NZ – apparently we are all off at the Beach or something so the TV Bigwigs generally program drivel over the Christmas/New Year period.

This year, there was a gem amongst the dross. In between working on a couple of new game projects for Strategy and Conquest (I think they are really cool and hope you will too – more on this later) while on leave from work I came across the TV series Sharpe. This stars Sean Bean who has most recently starred in Game of Thrones.

Well worth a look if you have time and if, of course it is available locally. I have seen the DVD’s of the series available at my local bookshop.

Here is the Wikipedia entry:

http://en.wikipedia.org/wiki/Sharpe_(TV_series)

I shall be digging the books out of my library-I am sure I have them filed away there somewhere.

Cheers,

GM2

Posted in Historical | Leave a comment

Website Updates – Wednesday

Hi,

A few changes will be being made to some aspects of the website structure. This means I need to take it down for a few hours on Wednesday 1900 – 2100 or thereabouts. This is NZ time and this is GMT+13. This is the lowest demand time – late evening in the US and early morning in Europe.

I will announce when its back up.

Cheers

GM2

Posted in News and Updates | Leave a comment

Merry Xmas/Seasons Greetings

Hi,

From all at Strategy and Conquest Games we wish you and your families a happy and safe holiday season.

Thanks for all your support and comments over the past year. These have all contributed to building a better game and have helped provide direction and ideas for upcoming games.

Watch this space, more cool stuff coming in 2012!

Happy Holidays, or as Dave Allen would have said “Goodnight, thank you, and may your God go with you”

GM2

Posted in News and Updates | Leave a comment

Beta games ending

The beta games are coming to an end. Victory has been successfully claimed in one game (DA-AA004) and we expect the others to end either this turn or next.

When a successful victory claim is made, the following will happen:

* the game comes to an end. There will be no further turns in the game.

* players will be notified by email of the victory claim.

* a discussion forum will be created where players can go to share End-of-Game comments and discuss the game.

* the Fog of War will be lifted for the last turn, so players can see everyone’s positions.

Please note that we will be setting up a Hall of Fame (also known as a leader board) where players’ victory points will be shown. However, we will not be including the beta games in the Hall of Fame.

GM

Posted in Strategy & Conquest: DarkAges | Leave a comment

Game Starting

Hi – a new game has started DA-AA005, good luck to all players! There are more games forming so please feel free to sign up for these. You can find these by clicking on the Games Forming tab once you have signed in. Cheers GM2

Posted in News and Updates, Strategy & Conquest: DarkAges | Leave a comment

Updated Rule Book – Dark Ages

Hi,

The Rule book has recently been updated. You can access this from the Game Rules tab on the masthead. We have also added the ability to download a PDF of the Dark Ages game rules as well as the Map.

There are two map options available for download, the game map showing provinces and values and the game map showing realms.

Cheers….GM2

Posted in News and Updates, Strategy & Conquest: DarkAges | Leave a comment

Bonus Credits – Beta Testers

Hi,

I have just posted the bonus credits to the Beta Tester’s accounts. These will appear the next time you log on and will show in Turn Credits Available. There will also be an entry in your account history as well.

Thanks to all the Beta testers for your help, support and feedback – you have helped us to make a better game and these bonus credits are a gesture of our appreciation – we really appreciate you!

Cheers….GM2

Posted in News and Updates | Leave a comment